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OpenGLPlat
- 《计算机动画算法与编程基础》第七章模拟礼花爆炸的粒子系统- Computer animation algorithms and programming based on Chapter VII of the simulated fireworks explosion particle system
ps_pointsprites
- 粒子系统实现火焰效果struct CParticle { float m_x //当前x坐标 float m_y //当前y坐标 float m_Angle //方向 float m_Speed //速度 float m_AngleAdjustment //角加速度 float m_Life //生命值 float m_Decay //衰减速度 } -Particle system to achieve the effect of flame s
OnTrackingofMovingObjects
- 学位论文;运动物体跟踪方法主要包括卡尔曼滤波,Mean-shift,Camshifi算法,粒子滤波器,Snake模型等;应用卡尔曼滤波方法设计了一套煤矿矿工出入自动监测系统;提出了一种新的基于高斯混合模型的颜色特征提取方法,该方法克服了现有的Camshift算法Continuousl y Adaptive eanshift中跟踪目标特征提取精确度低和计算复杂度高的缺陷-Dissertation moving object tracking methods include Kalman filt
ParticalSystem
- 使用DirectX制作粒子系统 ParticalSystem.vcproj 这是用应用程序向导生成的 VC++ 项目的主项目文件。 它包含有关生成此文件的 Visual C++ 版本的信息,以及 有关用应用程序向导选择的 平台、配置和项目功能的信息。 ParticalSystem.cpp 这是主应用程序源文件。-The use of DirectX production particle system which is used ParticalSystem
GS_CH_PSO1.1_discrete1.0_2007830
- 基于粒子群优化与灰色系统理论的多目标优化程序,很好用-Based on Particle Swarm Optimization and gray system theory of multi-objective optimization process, a very good use
transmutation1
- 基于粒子系统加上纹理映射效果的简单变形程序-Based on particle system plus a simple texture mapping effect deformation procedures
ParticleSystem
- 粒子系统, 用DELPHI的单线程实现料子系统,可以作为多线程或为的参考!-Particle system, using DELPHI material to achieve the single-threaded system, can serve as a multi-threaded or for reference!
OPENGLlizi
- 粒子系统模拟,利用OPENGL来实现粒子系统模拟-Particle system simulation, using OPENGL to achieve the particle system simulation
partile
- 用OPENGL实现的一个例子系统,是比较基础的粒子系统-Using OPENGL an example of system implementation, which is a more basic particle system
Source
- Particle System Test Application on C#
MyFountain
- 本程序主要介绍采用粒子系统来模拟喷泉的方法-This procedure introduces the use of particle system to simulate the way the fountain
Article
- 用vc++实现Direct 3D中的粒子系统。调试环境:Win XP;VC++ 6.0 -Using vc++ to achieve in the Direct 3D particle system. Debugging environment: Win XP VC++ 6.0
lizi
- VC++.NET-使用DirectX制作粒子系统,已创建了这个 ParticalSystem 应用程序,使用 "TODO:" 注释指示应添加或自定义的源代码部分。-VC++. NET-particle system using DirectX production has created the ParticalSystem applications, the use of " TODO:" Notes of the instructions should be added o
ParticleTest
- 此为一款用vc和opengl编写的3d游戏。粒子系统作的尤其漂亮-This is a use vc and 3d game opengl prepared. Particle system for the particular good
ParticleChamber
- 粒子系统VC++ DirctX 源码演示-Particle System Demo
PerfectParticle
- 这是一款游戏中的粒子系统,实现了简单的粒子效果。-This is a game of the particle system, the realization of a simple particle effect.
Snow
- 用openGL模拟粒子系统,主要是下雪场景的模拟-OpenGL simulation using particle system, mainly the simulation of snow scenes
Snow
- openGL 中实现粒子系统的程序,模拟下雪的情形-openGL particle system to achieve the process, the situation simulated snow
Emulate_clound
- 基于二位纹理技术、粒子系统的气象要素二维模拟,能够很好的模拟下雨、雪的自然现象;也能模拟各种条件下的云状、云色,和存在风等 条件下云的自然变动-2 texture-based technology, particle system of two-dimensional simulation of the meteorological factors, the simulation can be a very good rain, snow natural phenomenon also ca
lizi
- 粒子系统,一个烟雾状的粒子不断地从一个点展开并扩大-Particle system, a smoke-like particles continuously from one point to start and expand